Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old May 30, 2006, 07:10 PM // 19:10   #1
Lion's Arch Merchant
 
Join Date: Feb 2006
Location: Honduras
Guild: Ye Old
Profession: W/Mo
Advertisement

Disable Ads
Default Veratas sacrifice useless should be balance

Veratas sacrifice should be remake again now its a so useless skill maybe they can increase the or decrease the recharge time 60 sec to big 9 sec use to low should be balance now no one uses this skill
sigried is offline   Reply With Quote
Old May 30, 2006, 07:49 PM // 19:49   #2
Grotto Attendant
 
milias's Avatar
 
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
Default

/Signed

I think this has been brought up many times before, though.
milias is offline   Reply With Quote
Old May 30, 2006, 08:05 PM // 20:05   #3
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

If you use the flesh golem factory build you can maintain 3 flesh golems with it easily. I think its fine.
Nevin is offline   Reply With Quote
Old May 30, 2006, 08:08 PM // 20:08   #4
Lion's Arch Merchant
 
Selena_Lionheart's Avatar
 
Join Date: Apr 2005
Guild: Nova Alliance [Nova]
Profession: R/
Default

Yea, its not a multi minnion skill, its for three or less. Preferably Flesh Golems ^_^
Selena_Lionheart is offline   Reply With Quote
Old May 30, 2006, 08:36 PM // 20:36   #5
Krytan Explorer
 
frickett's Avatar
 
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
Default

How do you get 3 flesh golems at a time, I thought you could only have one at a time, do you steal them from teamates with veratas gaze? I thought that only worked with Hostile or uncontrolled minions. Does a second necro summon a flesh golem, and then sac? If so this seems like a lot of work.
frickett is offline   Reply With Quote
Old May 30, 2006, 08:52 PM // 20:52   #6
Lion's Arch Merchant
 
Join Date: Sep 2005
Guild: anarchy
Profession: Me/Rt
Default

/signed they should have a recarge time of 30 seconds and a duration of 20 sec. I think thats a fair balance along with the minion limit. veratas will be useful again with a skill like that
rollntider is offline   Reply With Quote
Old May 30, 2006, 09:48 PM // 21:48   #7
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by frickett
How do you get 3 flesh golems at a time, I thought you could only have one at a time, do you steal them from teamates with veratas gaze? I thought that only worked with Hostile or uncontrolled minions. Does a second necro summon a flesh golem, and then sac? If so this seems like a lot of work.
Vereta's Aura + Contimplation of Purity + Vereta's Gaze
Nevin is offline   Reply With Quote
Old May 30, 2006, 11:24 PM // 23:24   #8
Technician's Corner Moderator
 
Tarun's Avatar
 
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Default

/signed
Tarun is offline   Reply With Quote
Old May 31, 2006, 02:07 AM // 02:07   #9
Lion's Arch Merchant
 
Join Date: Jan 2006
Profession: R/Me
Default

/signed
Replicant is offline   Reply With Quote
Old May 31, 2006, 02:25 AM // 02:25   #10
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

If its so useless, why do I see MM's still using it? I'd rather 10 seconds of 10 minions not suffering -10 degen then nothing.

/notsigned
Arkantos is offline   Reply With Quote
Old May 31, 2006, 06:04 AM // 06:04   #11
Wilds Pathfinder
 
Fr_3_aK's Avatar
 
Join Date: Dec 2005
Location: Australia
Default

It is useless, that's why i never play as a MM anymore.

Definently needs a fix of some sort.
Fr_3_aK is offline   Reply With Quote
Old May 31, 2006, 07:21 AM // 07:21   #12
Wilds Pathfinder
 
BrotherGilburt's Avatar
 
Join Date: Feb 2006
Location: USA
Profession: Mo/
Default

I think its fine. I'm still able to keep 10 minions alive with just sacrifice and blood of the master.

/notsigned

Brother Gilburt
BrotherGilburt is offline   Reply With Quote
Old May 31, 2006, 10:17 AM // 10:17   #13
Wilds Pathfinder
 
yarddog's Avatar
 
Join Date: Aug 2005
Location: Philadelphia-Go Eagles
Guild: Raptor Five [Five]
Profession: W/
Default

i dont even carry veretas sacrifice anymore because of its useless recharge time. i think it needs to be re worked . please gives us back our veretas sacrifice.

/signed
yarddog is offline   Reply With Quote
Old May 31, 2006, 10:32 AM // 10:32   #14
Banned
 
Join Date: Dec 2005
Guild: None
Profession: Mo/W
Default

/signed
they nerf how many minons i can have they nerf how i can heal them
TheMadKingGeorge is offline   Reply With Quote
Old May 31, 2006, 01:15 PM // 13:15   #15
Wilds Pathfinder
 
coolsti's Avatar
 
Join Date: Jul 2005
Location: Denmark
Default

Ok, here goes with a personal opinion that you guys will probably hate. MM's are too strong anyway, so any Anet nerfing that cuts back the power of minion masters is ok by me.

I like to play in balanced groups, I like the game to be a challenge, I like different PvE adventures on different days to be done with different combinations of professions in the parties and for the individual professions to be using different types of skills occasionally. That is, I like variety and I like a challenge.

But lately, whenever I enter a PUG group, it seems all too often that one or two in the party is a Necro, and those necros usually wind up being MM's, and so the adventure usually turns out to be one of simply tagging along behind a hoard of minions.

For me the game becomes too easy and too much the same. With MM's in the party, once they have their minion armies established, it seems that I don't even need to do anything except run along behind and pick up my drops.

So again, my opinion only, any nerfing to cut back the power of MM'ing is fine by me.
coolsti is offline   Reply With Quote
Old May 31, 2006, 03:34 PM // 15:34   #16
Lion's Arch Merchant
 
Join Date: Sep 2005
Guild: anarchy
Profession: Me/Rt
Default

Quote:
Originally Posted by BrotherGilburt
I think its fine. I'm still able to keep 10 minions alive with just sacrifice and blood of the master.

/notsigned

Brother Gilburt
yeah and you can do nothing else your constantly healing the minions, the sacrifice is too long of a recharge for a short time of usage. I have been playing as a SS or blood since to me you cant keep them alive. I do think the 10 minion limit is fine, but the sacrifice is to long to recharge for a short amount of time.
rollntider is offline   Reply With Quote
Old May 31, 2006, 04:55 PM // 16:55   #17
Desert Nomad
 
Eviance's Avatar
 
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
Default

glyph of renewal >_> One of my guildies used it and it really did help a LOT, but in the end it was pointless cause he was rolling in so many minions and with constant corpses that it didn't matter.

Anyways I would personally like to see it go back to the way it was or at least down to 30-40 recharge.... It's really not worth taking without an echo or glyph of renewal *shrugs*
Eviance is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:26 PM // 18:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("